Friday, June 27, 2008

The side events..

I realize that the side events were supposed to bring a nice change to the consistent rhythm of the game.. but I found them distasteful. I kept thinking "I hope that this is over soon". Isn't that a sad thing to say?

The first side event is when you have to go fetch a book from the chapel, and there is a time limit to returning it. I found that it was quite frustrating to figure out what to do when the bridge breaks under your character, and suddenly you become your horse. I had to search through the internet for some hints. For those of you who are looking for some guidance on this, I will tell you that you need only gallop farther along the roadway past a house, you will notice a pile of boulders, some fencing, and a small field. Just keep running until you get to the northeast edge of the field. If you found the right place, your horse will automatically jump over a chasm, and then you only need to run up to your character. She will mount the horse, and now just retrace your steps back home.

The second side event is to go to the little pond following a map, and get a rubber ducky that is floating on a pond, and return it to the library to win the prize of taking care of a young colt. It sounds simple, but takes time to accomplish. OH.. here is a warning for this week.. The game forces you to go to the library on the day that you receive your colt... so honestly, I don't bother going to the library on Monday as I usually would do. Which also means that I do not bother training in Dressage that Monday because there would be question marks in those movements that I haven't "studied". Remember to take notes of the books that explain the various motions of a colt. These may come in handy when you need to take care of your colt.

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